this post was submitted on 16 Jul 2025
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Free and Open Source Software
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I took a look at the first link, and I don't mean to be rude, but what you're expecting of users is downright hostile. Downloading a game engine and then runtimes to manually compile your game isn't going to snag a lot of casual interest.
From your description:
You posted as though you'd like feedback from people spending five to 10 minutes with your game, but you're turning this into the better part of an evening by not having something one and done. That's not how you draw testers.
It's cool that you're being so prolific, but please don't ask people to install software other than yours for your software to work. If a .NET download link needs to be thrown into the .msi, so be it, but this should not be a multistep process (for *NIX, provide a script).
to add onto this, distributing via flatpak allows for further reach to less technical users
Seconding this. Flatpak would be a lot simpler and would make me a lot more comfortable (assuming I had the time to test at all).
On Windows, either a .msi, or just zip the build output and send that.
GitHub also supports releases, so create a release on GH, then put your build artifacts there for people to download. Even better if it's done automatically through a workflow (not that I care as a user, but it makes your job easier when publishing releases),