this post was submitted on 22 Oct 2023
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Gaming

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Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I'm on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn't be included in the measure :)

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[–] Kolanaki@yiffit.net 4 points 1 year ago* (last edited 1 year ago) (5 children)

Many F2P games are worth their price of $0.

Warframe. Rocket League. TF2. Counter-Strike.

The games often become unworthy of the price the moment you spend anything on them tho.

[–] Stillhart@lemm.ee 3 points 1 year ago (1 children)

Hey, some of us paid for TF2 via the Orange Box. :P

[–] Kolanaki@yiffit.net 3 points 1 year ago (1 children)

I paid for all but Warframe 🥹

[–] sigmaklimgrindset@sopuli.xyz 3 points 1 year ago (1 children)

Ok grandpa, let’s get you to bed.

Jokes aside, I didn’t even know there was a paid version of Counter Strike.

[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

Counter-Strike 1.6, Counter-Strike: Source, Counter-Strike: Condition Zero, and Counter-Strike: Global Offensive all had to be paid for. Only the original mod (1.5 and under) and Global Offensive/CS2 have been available freely (and in GO's case, it came later just like TF2 and RL).

I was livid about 1.6 going retail back in the day. I had been playing the same game for free, as a mod, for at least 2 years prior to that.

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