this post was submitted on 10 Aug 2025
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[โ€“] xxce2AAb@feddit.dk 136 points 1 day ago (16 children)

"It's called dynamic range, you philistines!" quoth the audio engineer who hasn't consumed his own work on consumer-grade hardware since his early teens.

[โ€“] MisterFrog@lemmy.world 4 points 18 hours ago (1 children)

What I hate most about this attitude is a disregard for the fundamentals that make a film hold up over time: the story/plot/world building, way, way, way more than the graphics or other bells and whistles.

Sound design and graphics are very important, but if you're sacrificing dialogue for the vast majority of watchers, for you to have a wank over dynamic range, then you don't have your priorities straight.

They really ought to release multiple audio mixes. This is really getting annoying, and if wanting to hear dialogue is wrong, I don't wanna be right.

[โ€“] xxce2AAb@feddit.dk 3 points 16 hours ago

Preach, brother. I don't get the fetish with aiming for 'natural' dynamic range in a movie in the first place. I need these people to explain to me why reproducing the relative sound pressure of a fucking explosion relative to normal speaking volume is somehow desirable to me.

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