this post was submitted on 01 Nov 2023
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Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen's new server meshing technology is an old hat? I believe it's the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

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[–] DmMacniel@feddit.de 2 points 1 year ago (6 children)

Server meshing isn't new at all. But how CIG is doing it, is. The dynamic nature of it is what makes it revolutionary. Servers can be spooled up and retired as needed. A certain area of the universe is under heavy load as there are thousands of players having a small fleet engagement? Add more servers to handle the load. There are some planets and even star systems that are not visited by players? Retire them and just let Quantum (CIGs universe simulation) run the simulation for those star systems.

[–] Banzai51@midwest.social 1 points 1 year ago (1 children)

IE, CIG is attempting to do it in the hardest way possible.

[–] DmMacniel@feddit.de 2 points 1 year ago

As always, yeah :)

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