this post was submitted on 11 Oct 2024
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[–] givesomefucks@lemmy.world 7 points 1 month ago* (last edited 1 month ago) (2 children)

They make a good point about this method keeping a game going a decade, but this limits people who want to get into the game 5 years in.

Base game might only be $25, but so are the 5 DLCs since.

For someone who plays that game often and buys as they come out. It's not that bad

But for more casual or new players, they might not want to invest in the base game if they're not sure about the mods. It feels like you're paying for half a product.

I think they can easily get away with selling a new game in a series every 2-3 and retain more features.

[–] Fiivemacs@lemmy.ca 6 points 1 month ago* (last edited 1 month ago) (1 children)

If I see a game that has more then like 2 DLCs, I just ignore it. Chances are it's just the ea cashgrab in my eyes. No point.

I also do the same for games that are still labelled beta or early access, then announce dlc. Shuld be illegal.

[–] NOOBMASTER@lemmy.ml 1 points 1 month ago

I almost never buy DLCs, but the Shipwrecked DLC for Don't Starve (the single player game) is worth every penny in my opinion. Some games manage to hit the sweet spot of having perfectly priced and enjoyable / quality DLC's.

[–] HobbitFoot@thelemmy.club 1 points 1 month ago

The best idea seems to be incorporating old DLC into the base game at a certain point while maintaining a higher price floor for the base game. That way, you can sell a more complete base game and maintenance between different versions becomes streamlined.