this post was submitted on 03 Oct 2023
68 points (93.6% liked)

Canada

7206 readers
342 users here now

What's going on Canada?



Communities


🍁 Meta


πŸ—ΊοΈ Provinces / Territories


πŸ™οΈ Cities / Local Communities


πŸ’ SportsHockey

Football (NFL)

  • List of All Teams: unknown

Football (CFL)

  • List of All Teams: unknown

Baseball

Basketball

Soccer


πŸ’» Universities


πŸ’΅ Finance / Shopping


πŸ—£οΈ Politics


🍁 Social and Culture


Rules

Reminder that the rules for lemmy.ca also apply here. See the sidebar on the homepage:

https://lemmy.ca


founded 3 years ago
MODERATORS
 

In case you were being productive today and wanted a wikipedia rabbithole. Canada has a land border with Denmark! Win trivia night!

top 7 comments
sorted by: hot top controversial new old
[–] ILikeBoobies@lemmy.ca 9 points 1 year ago

This is the pillar our EU membership rests on

[–] Oldmandan@lemmy.ca 4 points 1 year ago (1 children)

Clearly, I need to find a Dane to get in a fight with. I could use a drink. :P

[–] corsicanguppy@lemmy.ca 5 points 1 year ago

Do Not go up against a Dane for drinks. They will absolutely crush you.

[–] downpunxx@kbin.social 2 points 1 year ago
[–] mindbleach@sh.itjust.works 1 points 1 year ago (1 children)

Canada has a land border with Denmark! Win trivia night!

So, wildly stupid tangent, but this is how Doom maps works. Sound propagation moves through adjacent sectors to make "nearby" enemies become hostile. Sectors are polygonal regions of a map with one floor, ceiling, and brightness level.

And they don't have to be contiguous. Originally this is so one switch can lower two pillars or whatever, but there's no logical limit.

Doom has no concept of spawning in enemies. Everything you can kill has to be there, from the start. To make monsters zap in when you enter a room or flip a switch, the trigger has to raise a sector so a hidden box full of angry demons can walk over teleporters. Key word: angry. If they're not hostile then they just stand there.

So anywhere the mapper wants enemies ornery before you arrive, they can make a little square in the middle of nowhere, with one half being a sector you're obviously going to fight in, and the other half being the secret room full of shaved gorillas.

[–] can@sh.itjust.works 2 points 1 year ago (1 children)

What possibly spawned this tangent?