this post was submitted on 15 Apr 2025
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[–] MyNameIsAtticus@lemmy.world 5 points 3 days ago

Man, i love this game but it's so massive that i can't ever sit down and play it. I really should make the space and time one day and go through the entire thing

[–] clonedhuman@lemmy.world 34 points 5 days ago (2 children)

This game is so good. I hope Larian builds something even better for their next go.

[–] brucethemoose@lemmy.world 17 points 5 days ago (1 children)

Oh man, imagine if they did a Shadowrun game. Take their fantasy credentials/writing and mix it with cyberpunk...

[–] clonedhuman@lemmy.world 5 points 5 days ago (1 children)

Now I'm imagining this too.

[–] brucethemoose@lemmy.world 5 points 5 days ago

They seem to love writing cities and fantasy-tech too, going by some of the stuff in BG3.

Looks like Shadowrun's licensing is a complicated mess though, with Microsoft at least involved, so I guess it’s unlikely :(

[–] ampersandrew@lemmy.world 2 points 5 days ago (2 children)

I wasn't a fan of a number of choices they made in their RPG systems in the Original Sin games, so until we see what their next game is, I'll wonder how much of the heavy lifting done in BG3 was due to D&D rather than their designers. Still, BG3 knocked basically everything out of the park, so even a lesser RPG from this team will still likely be great. It would be nice to have the CRPG equivalent of Starfield from Larian, since most sci-fi RPGs tend to stick to the post-apocalypse.

[–] SolidShake@lemmy.world 4 points 5 days ago (1 children)

Did you like rogue trader at all?

[–] ampersandrew@lemmy.world 2 points 5 days ago (1 children)

I haven't played it, but it's on my list. A very long list. And Rogue Trader is 40k, right? Meaning fantasy trappings but in space? That can also be fine, but I appreciated Starfield's setting for sticking to harder sci-fi tropes, like its obvious inspiration of Interstellar.

[–] SolidShake@lemmy.world 2 points 5 days ago (1 children)

Yes it's 40k, but it's more like original sin in terms of gameplay kind of. Pretty good, nothing to be bummed about it if you don't play it at all though. Personal take.

[–] NuXCOM_90Percent@lemmy.zip 7 points 5 days ago* (last edited 5 days ago) (1 children)

To clarify:

Rogue Trader is Owlcat, not Larian. They are also gods of CRPGs and tend to have really good dialogue and character writing. But Larian's thing is more the environmental systems whereas Owlcat tends to prefer to go REALLY hard on the core rulesets as well as the way branching narratives work.

If you like RT, check out Pathfinder Wrath of the Righteous. It definitely appeals to those of us who grew up on 3(.5)e D&D (since that is basically Pathfinder) but a lot of people (self included) will regularly argue that it is in the running to be the best CRPG ever made. Yes, that includes Planescape.

[–] VindictiveJudge@lemmy.world 1 points 5 days ago (1 children)

Also note that Owlcat's other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.

[–] NuXCOM_90Percent@lemmy.zip 2 points 5 days ago (1 children)

What? You aren't a fan of a mandatory minigame that can cause instant failures at any moment and is all but guaranteed to during the lead up to the penultimate dungeon (note: Fail states on that can and should be disabled)? Or are you talking about said penultimate dungeon being nothing but translucent enemies with mind control who respawn unless you do the exact opposite of every other battle in the game and rush in to take out their spawners?

In all fairness, you can trivialize a lot of the hell in Kingmaker just by metagaming and preparing for the endgame early. If you don't... yeah.

Whereas WOTR's ridiculously plentiful enemy type(s) are much less obnoxious (and very clearly telegraphed the entire game) and they got rid of said endless failstates.

[–] VindictiveJudge@lemmy.world 1 points 5 days ago (1 children)

Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.

[–] NuXCOM_90Percent@lemmy.zip 1 points 4 days ago* (last edited 4 days ago)

Been a minute but I only remember that being bad for the fight

spoileragainst the hive of bug (?) thingies and the evil gnome
. But I ran a wizard MC so I had CC and light nuking down by then and my party was mostly handling positioning and meat shielding.

[–] Elevator7009@lemmy.zip 1 points 4 days ago

While we're here, !crpg@lemmy.world definitely could use some love (and by love I mean posters).

[–] ZeroHora@lemmy.ml 21 points 5 days ago (2 children)

The final patch like one of the final patches from Terraria or a final final patch?

[–] Marighost@lemm.ee 12 points 5 days ago (1 children)

This one is supposed to be the final patch. They've stated that they made the game they intended to make, and are moving on.

But... Originally they said they were never going to add new subclasses, and they did. They're full of surprises.

[–] Shayeta@feddit.org 4 points 5 days ago

I'm sure they didn't intend for act 3 to be as gutted as it is when compared to act 1 and 2. It's a shame.

[–] bjoern_tantau@swg-empire.de 17 points 5 days ago

The last patch with new content. Bugfixes will still follow.

[–] Elevator7009@lemmy.zip 7 points 4 days ago* (last edited 4 days ago) (1 children)

I'm always surprised these posts go to general gaming communities but nobody thinks to post to !baldurs_gate_3@lemmy.world

Sometimes I crosspost myself and sometimes I make some comment like this hoping OP will do it because it feels somehow like I'm "stealing credit" even though it's just a link post and not some original textpost. This time I took a third option and just straight up asked how they felt about the new subclasses

[–] ILaughBecauseFunny@feddit.dk 5 points 4 days ago

I wasn't even aware that existed... Thanks for posting so I could subscribe /cheer

[–] brucethemoose@lemmy.world 9 points 5 days ago (2 children)

How is the modding scene these days? Seems like there's a lot in the patch addressing that, but are things still more aesthetic?

[–] justsquigglez@lemm.ee 19 points 5 days ago (1 children)

I've heard it mentioned in several places that some people/groups have been working on full campaign mods if that's what you mean. Obviously it's gonna take awhile to get those 100% ready, but it's definitely in the works.

I feel in a couple of years we'll probably have some quality campaign mods akin to the ones we've seen in Skyrim like Enderal.

[–] brucethemoose@lemmy.world 5 points 5 days ago* (last edited 5 days ago)

Awesome!

I wonder if things will organize around a "unofficial" modding API like Harmony for Rimworld, Forge for Minecraft, SMAPI for Stardew Valley, and so on? I guess it depends if some hero dev team does it and there's enough "demand" to build a bunch of stuff on it. But a "final" patch (so future random patches don't break the community API) and community enthusiasm from Larian are really good omens.

Skyrim and some other games stayed more fragmented, others like CP2077 just never hit critical mass I guess. And the format of the modded content just isn't the same for mega RPGs like this.

[–] Poopfeast420@discuss.tchncs.de 8 points 5 days ago* (last edited 5 days ago)

Some time ago the internal tools to build levels and campaigns "leaked," so people are working on that, but right now it's mostly textures, cheats, items, changing numbers etc.

[–] DarkDarkHouse@lemmy.sdf.org 5 points 5 days ago

All I want is to be able to go back to previous acts. Basically to potter about discovering things after finishing the game.

[–] brrt@sh.itjust.works 5 points 5 days ago

Just waiting for the definitive edition to release 🤞

[–] bjoern_tantau@swg-empire.de 5 points 5 days ago

Spoiler Act 3

There were two copies of Taming Hope: Part Two in the House of Hope. The second copy of that book has now rightfully been replaced with Taming Hope: Part Three.

Nice!