this post was submitted on 06 Dec 2023
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[–] autotldr@lemmings.world 2 points 11 months ago

This is the best summary I could come up with:


Affected users who may have spent years building a robust digital library were suddenly left without access to content they had bought through no fault of their own.

Even though downloading and accessing digital content is often easier than trudging to a retail store to buy a physical copy of a game, you’re putting your faith in the platform holders to maintain their digital storefronts, the content on those storefronts, and their account systems so that your access keeps working.

The recent closure of Nintendo’s Wii U and 3DS eShops was a stark reminder that companies have the power to decide when you can buy digital content.

While you can still redownload Wii U and 3DS games that you’ve purchased, it seems inevitable that Nintendo will stop letting you do that one day.

And Sony isn’t offering any compensation for titles you’ve already bought or a way to transfer those purchases to another store.

The PlayStation account bans were as swift as they were unexpected, and while resolution for most arrived within a few hours, Sony still hasn’t shared any public communication about what happened or why users should continue to trust the platform.


The original article contains 525 words, the summary contains 194 words. Saved 63%. I'm a bot and I'm open source!

[–] ricdeh@lemmy.world 1 points 11 months ago (3 children)

DVDs are also digital though. I cannot really imagine analog video games

[–] DemBoSain@midwest.social 2 points 11 months ago

I think Pong (or some variant) was analog. Then there were the games played on oscilliscopes.

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