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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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What Are You Playing?

The Weekly Discussion Topic

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Im still working my way through Fallout New Vegas. I finally got the sonic emitter upgrade and broke this guy out. Really fucking creepy. Also the night vision is annoying (but helpful). I’m still going to wear it though because of all the effort I went through to get it (I Still feel bad about killing Gabe). I have one more part to finish then I think i head to the… Forbidden Zone

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As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as "free to play," making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it's just harmless fun, but it’s incredibly easy to fall into a pattern where you're constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you're getting; it's another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It's time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

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This emoji summarizes it perfectly: 🤢

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I'm still doing Fallout New Vegas (Someone else pointed out that 60 days would be considered a habit!). I went inside Ulysses' Point in the Big MT. Being in here kind of reminded me of Honest Hearts and the kind of creepy factor that i felt when i was in the Survivalist's Cave or the REPCONN test site after doing Come Fly With Me. Everything felt kind of haunted and empty and i had a creepy feeling like i was being watched. It also kind of reminded me of Lone Wolf Radio (Both the location and the old creepypasta by association). It also felt weird knowing that

i doubt this is a spoiler, but just to be safe for anyone new playingUlysses had been here at some point and in the DLCs i am following in his footsteps.

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TL;DR: Happy 9th anniversary to Undertale, Deltarune chapters 3 & 4 are now feature complete. They're now working on chapter 5.

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I don't really play many multiplayer FPS games. But a while ago I discovered Splitgate and I really liked it. It's the only multiplayer FPS I've played much of. But I've stopped playing it because development has stopped and also I was experiencing occasional stutters on Linux.

The announcement of Splitgate 2 has got me wanting to play Splitgate again or something like it. I was excited for the Splitgate sequel until they actually showed it, and it seems like it's going in the wrong direction for me - adding factions or whatever, overcomplicating things. And idk if I should get back into Splitgate, since it's dying and the release of Splitgate 2 will only speed that up. So I'm looking for a similar game that I will like.

Things I liked about Splitgate:

  • It's simple. I don't have much experience with shooters but Splitgate is really easy to pick up on. Using portals well can take a while to wrap your head around, but you don't need to use portals to win most of the time. (Maybe there's just bots making it seem easier than it is, but the point is it's still simple compared to the other popular games)
  • Movement is fast and fun, mostly because of the jetpack but also the portals. I can get anywhere really quickly and also shooting someone while flying around is fun.
  • Games are short. I don't often have enough time to commit to a long game.
  • Almost all of the different modes were great, both for variety, but also sometimes I'm in the mood for different things. Sometimes I'd just want to play my favourite modes like Domination/King of the Hill, and sometimes I'd play a mix of everything. There were only maybe 3 game modes I didn't like.

I know Splitgate is very similar to Halo. But there are so many Halo games out there, which one is the best/most similar to Splitgate? Also the jetpack is one of my favourite things about Splitgate, I love flying around a bunch. Halo doesn't have that. Also, as far as I can tell, there isn't a timer for matches? So I can't really know how long it will take. Is there another game that has flying like Splitgate, and also short matches? And also works on Linux.

I mean, Splitgate still has pretty consistently 100-300 players on Steam, which is enough to find a match relatively quickly. Maybe I should just play Splitgate until it is actually dead, and worry about finding a new game then. And try to find a fix for the stutters in the mean time.

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Thank you all for contributing, here is a link to the original post: https://lemmy.world/post/19721257

Also if you want to support the game, a simple wishlist will make my day :) Steam link: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

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Back in the day, Asscreed 1-4 and Far Cry 2-3, there were constant improvements and innovations in level design, mechanics, graphics, cool shit to do basically.

Recently the 2 "highly praised" Star Wars "open world" games essentially haven't moved the needle but are just Generic Game with a star wars skin

  1. The new Open Worlds, firstly we have the Horizon Dawn killers, Breath of the Wild and Elden Ring. Exploration focused game design, unique mechanics include unrestricted interaction and massive dungeons hidden behind tiny doors. Honourable mention to Death Stranding where deep mechanics are overshadowed by top notch facial animation by famous actors

  2. Hero shooters, not a fan, but probably huge improvements and gameplay mechanics in Apex, Overwatch, Fortnight, maybe someone could chime in

  3. RPG, Baldurs Gate 3, an impressive step up from Witcher 3 where every choice is considered, voice acted, millions of lines of dialogue, every player thought predicted by the designers.

4 The indies - usually the place for innovation but recent indies are super polished for small teams, bug free, fully thought out, addictive game loop, Balatro, Tactical Breach Wizards, Animal Well,Thank you for Coming.

In summary i think the industry is just spread out across more budgets, team sizes and countries now, no longer are the days when western Devs come up with fun or innovative AAA games, the focus more is on casual appeal and form over function

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cross-posted from: https://lemmy.world/post/19757663

"retrogaming"

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Today's game is Sea Of Thieves (sorry for the awkward Crop, one of my friends was talking in chat and I didn't want to put his username out there).

We were celebrating with a friend today (still managed to make some time to work on FNV), and our "Chef" forgot he left some grubs cooking on my ship. We go to sell our loot, and come back to this. We just barely managed to save it while laughing our asses off about it.

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I honestly kind of agree with this. A lot of people see metacritic/opencritic scores and take it at face value. I a lot of people that would just instantly write off a game if it isn't higher than 80/100.

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