TechnicallyArt

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Community for technical art - shaders, modeling, rigging, etc.
Learn, discuss, and maybe share your work, too!


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founded 3 months ago
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Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.

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Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.