this post was submitted on 11 Jul 2026
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Work Reform

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[–] isleepinahammock@lemmy.blahaj.zone 4 points 14 hours ago (1 children)

One example I can think of is in the woodworking/DIY work I do. A common frustration of DIY projects is you often end up making many many trips to hardware stores. Often they're not even big runs, you just need an item to continue the project. You absolutely need it, and it doesn't matter if you've already been the the store twice today.

One way to reduce this problem is to buy more than you need. I once built a dust collection system out of PVC pipe and fittings. When starting, I went and bought way more parts than I knew I would need. I can afford to do this, and I knew that I would end up returning a good number of them. And I made sure to buy from a place with easy returns. But when working on a big project, I'll happily by 20-50% more of something than I'll need, just to reduce the number of emergency trips back to the hardware store. Saves so much time to just buy way more than you need and then return all the extras at the end of the project.

[–] Waraugh@lemmy.dbzer0.com 3 points 14 hours ago

I enjoy the design aspect so I spend extra time challenging myself to make it in one run. I sketch everything up in detail and treat it like design me is handling the project of to diy’er me. Unexpected things that can’t really be seen don’t count like rotted joists, missing insulating, or other sub surface stuff but if project manager me fails I have to buy contractor me beer, if project manager me nails it then we celebrate with beer.

It makes things more fun for me but being able to afford what you’re talking about is a very valid point it just inspired me to share the mental game I play on myself to make things more enjoyable.