this post was submitted on 15 Jul 2026
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This is pretty normal in the wonderful world of web apps.
The Foundry TTRPG app consumes a 100% of my laptop GPU while the game is paused, because of the spinning icon. Otherwise it hovers around 70%.
That is, if the details are cranked to minimum, and framerate limited to 30fps.
Plenty of games pull all the watts even if it's paused in a menu screen