this post was submitted on 20 Nov 2023
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[–] EmoDuck@sh.itjust.works 2 points 10 months ago* (last edited 10 months ago)

I haven't run into any major bugs but also don't really care about that. What I do care about are these million little short stories that Bethesda games usually have. But in Starfield they just aren't that good.

Early on I ran into an AI controlled drone called Juno that had accidentally developed consciousness. I had the choice to kill her or free her. Since Curie from FO4 has given be strange feeling towards AI I freed her, thinking that I would run into her again, we would fall in love, get married and grow old together. Nope, read the wiki, that short interaction was all I would get from her.

When I got to The Red Mile I was expecting something cool, like The Gauntlet from Nuka World are something. Nope, you just run up a hill, press a button, run back. There are acid spitting creatures that are kind of tough but you can just run past them.

Then I cane across the ship above Paradiso. It's a generation ship that left earth before the invention of the grav drive so they have been flying for 200 years. They planned to settle on Paradiso but a hotel already owned it.

Think about it, you are the first outsider these people see after 200 years. They just learned that their entire mission ended up pointless because the rest of mankind overtook them ages ago. They should be curious about the universe, about you, they should be happy, sad, devestated, anything.

But nope, I only found two NPCs that really had anything to say to you, the captain and the historian.

Starfield feels like a game with a million rabbit holes, all just a few inces deep