this post was submitted on 12 Jun 2023
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Apple Vision Pro launched at WWDC over a week ago and they showed a lot of clips of normal people wearing it doing (relatively) normal things, like cooking, watching movies, even working at the office.

One clip that really intrigued me was the one where a father was recording his kids in 3D through his Vision Pro. To me, this seemed off at first since to other people, it may not look like you're present in the moment. But after thinking about it for a while, isn't it the same as just wearing sunglasses, if not better? Sunglasses block your eyes, but Vision Pro would show your eyes to the outside world.

So I guess the question is, will Apple Vision Pro and subsequent products become widely socially acceptable one day?

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[–] oskiboi@feddit.de 5 points 1 year ago (1 children)

Why do you think it’s neither a good AR nor a good VR device? Have you tried it, what advantages have they sacrificed specifically? Pretty much everyone who got their hands on one to try them out was pretty blown away by the product itself. At this point the price is the main inhibitor, obviously.

[–] manitcor@lemmy.intai.tech 4 points 1 year ago* (last edited 1 year ago)

AR you are meant to walk around, the tech comes from the wearable computing industry and its primary usecase has been industry and manufacturing with a secondary usecase for design. One of the key parts of augmenting reality is the ability to interact with that reality. Those soft bumpers that let it become so dark and VR like will kill your vision making it not possible to safely walk very far in them (stay in your home!)

For VR, one of the BIG use cases everyone harps about is telepresence. this won't work as they hope as AR systems have sensors mounted on your head, the sensors can only see some of your body and wont be able to track your movements in detail. This will become a bigger issue with VR games where if they require good motion detection you are back to spending an extra 1k USD on motion sensors to place around your room.

functionally the use cases for AR im seeing advertised are novelty at best, Im not seeing a use case to keep googles on my head so i can have 4x 720-11080p windows floating in front of me when I can, for the same price, have 4x 4k monitors. Im sure they will develop software more suited to the use, though the AR applications are going to be limited in scope due to being stuck in movement.

finally size is still a problem, both the hololense and the avp are large, heavy and cumbersome, even with the newer sleek desgins. This is a market segment waiting to get trashed by simple projectors and the same motion sensors used for VR. Kinects problem was cost and usability, motion detection was actually fixed prior to the producing going under and laser projection tooling just gets more impressive every year.

I don't expect giant goggles to become vogue.