this post was submitted on 14 Sep 2026
59 points (98.4% liked)
Gaming
5260 readers
231 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm saying to figure out a better way to cater to the players. If they're specifically not "playing right" it's the design that's wrong.
An example I can remember was in Warframe. A specific bot would have a chance to drop the resource Oxium, but it only spawns sometimes...
Exterminate missions had the most enemies in a set spawn amount. But that meant clearing the map. A "capture" mission would keep spawning enemies at high rate once incapacitating the target. So... make the guy go down, don't capture him, and just mow down high density enemies at a high rate and maximize how many oxium enemies spawn over time.
The devs basically said "y'all're spending hours in these missions to farm oxium. New deal:" targets bleed out in 30 seconds, enemies stop spawning after a few initial waves, and oxium enemies have a much higher chance to spawn anywhere the normal variant of the enemy could spawn.
They basically undid the trick to grind for it. It's still rare-ish, but it's not improbably hard to find even by passively killing stuff.
I don't have the game yet because Linux doesn't work, but I assume these are community servers, where the admins changed settings to make grinds easier. Are you saying they shouldn't give these tools out? I guess it does mess with the game design, but I think giving the community tools to make the game their own is also good.