this post was submitted on 14 Sep 2026
65 points (98.5% liked)

Gaming

5270 readers
445 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Cethin@lemmy.zip 8 points 1 day ago

“Given the opportunity, players will optimize the fun out of a game.”

-Soren Johnson, the lead designer of Civilization IV

The whole game is about making money. Without this, there are no goals. However, if players start subverting the designed mechanics for an advantage, it makes others feel like they're missing out and they do the same.

Grind is not all negative. For example RuneScape is entirely a game about the grind. Sure, you could just give every player a "max" button, but then what's your goal/accomplishment while playing? There isn't one.

I agree that a grind that doesn't have a purpose sucks. The open world Ubisoft games, for example, have you just grind pointless things that waste your time, for no reason but to extend playtime. That's bad grind. I haven't played this, because it doesn't run on Linux yet, but it seems to be mostly good grind.

I'm skeptical about locking some things behind exp, not just money, though. It gives players with more hours to spend a larger advantage.