this post was submitted on 15 Oct 2026
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[โ€“] Quetzalcutlass@lemmy.world 31 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Non-combat sessions can be great if everyone is on board. My fondest tabletop memory is a bottle episode where half the players didn't show, so the two players left pretended to be security consultants and scammed the nobleman whose manor we'd just robbed the previous session.

[โ€“] Archpawn@lemmy.world 4 points 2 weeks ago

I think the main reason so many TTRPGs are heavily combat-focused is that combat is an easy way to get everyone involved. Everyone can start throwing punches in a fight, but you can't exactly have five people share a lockpick.