this post was submitted on 26 Nov 2023
39 points (100.0% liked)
Gaming
30553 readers
269 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Gameplay design is the design of how the game plays. Level design of the design of the levels. In this scenario, the problem is not being able to advance until the platforms are even, which is an issue of gameplay design.
To add to this: "level design" typically covers things like the design of paths through the level (both physically and plot/objectives) and visibility of paths affecting player thinking and choices (ie making it clear to the player how to progress, not get lost). These are "big scale" things, not fine detail.
"Gameplay design" typically covers things like movement, interaction and item/skill progression mechanics. The are "small scale" (or for inventories & skill trees: "no physical scale") things.
In practice the two terms do often overlap quite a bit, so you can argue basically anything to be in either category.