this post was submitted on 27 Oct 2026
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[–] Peffse@lemmy.world 20 points 2 days ago (1 children)

According to DoesItPlay.org, only 13% of PS4 games required a download to play. When you look at PS5, it's only 17% requiring download.

Microsoft actually implemented the opposite of your described sharing method recently. When you first put in physical media, you are allowed a digital download of that until that disc is put into another Xbox, where the license is immediately transferred.

[–] liinux@pawb.social 5 points 2 days ago (2 children)

That's incredible good news, thanks for sharing!

I just hope Xbox is not trying a "Nintendo", by basically trying to attract public by doing the opposite of what their competition is doing, I honestly hope they get their shit together and they really are trying this, not as marketing campaign.

[–] Localhorst86@feddit.org 3 points 2 days ago

Microsoft is just doing that, because their xbox brand is faltering. PS5 outsells the xbox more than 3:1

2013, when they had the upper hand comming off the xbox 360 into the next generation of consoles, they were the ones trying to pull anti-consumer moves.

[–] Peffse@lemmy.world 1 points 2 days ago

I'd love to do some testing and see the limits of the Xbox licensing system. Does the latest OS allow you to put a disc into an offline Xbox? Does the license transfer when that Xbox comes back online and the disc is not inside? or is the physical disc inside the console what causes a license transfer?

Back when Xbox Live went down, I did some testing on what could launch and what couldn't for both Xbox One and Series X... and I was really surprised at how integrated the OS was to the internet. It really seemed like there is a local and internet check for launching a game. And plenty of license caching.

Overall this digitization of physical media sounds nice, but I've pointed out before... this was the original idea behind the Xbox One. Internet check-ins for every disc don't sound so evil now that we've slid so far downhill.