this post was submitted on 04 Dec 2023
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Finally some good news! I've been waiting for quite a while for such a ruling.

Edit: Seems this cites an article from 2012, I didn't notice that (and it's still news to me). Though there's still hope that it'll happen, EU is slow, but usually eventually gets shit done.

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[–] savvywolf@pawb.social 9 points 11 months ago (5 children)

I'm not sure how to feel about this, to be honest.

I don't have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there's a lot of people who take bets on their future by releasing games that cost $10 or $20.

Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there's a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.

Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.

What about bigger games like BG3? What's stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

I'm personally against DRM and don't want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.

I honestly believe this could spell the end of the indie gaming scene.

[–] Astaroth@lemm.ee 12 points 11 months ago

same reason why people buy games even though they can pirate them to get them for free

[–] KrokanteBamischijf@feddit.nl 8 points 11 months ago

For this to become a serious issue a couple of conditions need to be met:

  • there has to be enough second hand supply to meet demand and keep prices low.
  • ...which means lots of people need to circulate their games.
  • ...which means they didn't like your game enough to want to keep it in their collection for replayability
  • ...which means you made an unremarkable game

Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.

There's also the other option where people will circulate their second hand games with the knowledge they'll be able to buy back another copy somewhere down the road.

But yes, you're right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it'll be a success.

[–] Appoxo@lemmy.dbzer0.com 4 points 11 months ago

What about bigger games like BG3? What's stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

GOG literally exists and yet gamers still buy it on Steam.
If steam implements it, it may be more accessible and thus make it more relevant but as of now, nothing would really change.

[–] Blackmist@feddit.uk 3 points 11 months ago

I've no doubt that Steam, PSN, etc can avoid complying with the spirit of the law on this, but the writing is on the wall as far as subscription services go.

Since I got my PS5 just over a year ago, I own 2 games for it. GoW Ragnarok that came with it, and BG3 that was only available digitally. PS+ has provided all the rest. I've spent the last week playing Teardown which is great. If this law actually happens, then all devs, not just indie ones, will be relying on game subscription service revenue.

[–] JohnEdwa@sopuli.xyz 1 points 11 months ago* (last edited 11 months ago)

SteamDB gives a value of 2500€, 9500€ if I bought everything with today's prices, for my library, most of which are from Humble Bundle, and I have probably 150 unredeemed keys as well. I could easily sell 95% of them as I've played through them or don't like them, and net a sizeable profit in the process. And I'm definitely not alone.

They would have to implement some sort of revenue sharing for sure that guaranteed some of the resell value went back to the developer, or this would indeed be the result. Also all bundle/discount sites would die overnight anyway.