this post was submitted on 06 Dec 2023
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Gaming on Windows just works, gaming on Linux can work but might be problematic with some hardware (as is the case with OP based on another comment they made), let's not pretend it's as easy.
I probably wouldn't call it cancer, seems quite loaded, but gaming on Linux still has its snags even if performance on it its better. Like you and OP said, hardware is a big issue, but also some gaming-oriented creature comforts like a proper platform for recording/screenshotting. Steam has screenshotting but not recording AFAIK, Yes, OBS exists, but let's be real - it's clunky to set up because it's not meant to be a game recorder, it's meant to be broadcasting software. On Windows, it will detect a running game automatically and let you record. Someone did send me another piece of software that's simpler, but it doesn't support Wayland. The transition from X11 to Wayland is affecting a lot of software like this, and Windows just doesn't have this issue.
I still don't really understand the reason for switching to Wayland, especially since it sounds like it's still rather half baked even after all this time
As far as I know, the protocol is pretty much standardised and it's now up to the desktop environments to support and implement it, and that transition took a lot of time. GNOME has already been there and on its way to winding down X11 support, KDE has also been building up its Wayland support too. Waydroid (Android container software) requires it, and Valve uses it for Gamescope on SteamOS too iirc, to give games a more predictable place to render themselves on. Everyone's got a kick up the ass with regards to Wayland support recently, but for smaller, independent/non-corp backed or niche software, of course, it's gonna take a bit longer.