this post was submitted on 08 Dec 2023
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[–] Kecessa@sh.itjust.works 6 points 11 months ago (3 children)

As an old school gamer, anything over 8 players is massive

[–] 4am@lemm.ee 5 points 11 months ago (2 children)

MMO kind of implies that you’re online with everyone at once, at least in the overworld

[–] Kecessa@sh.itjust.works 3 points 11 months ago* (last edited 11 months ago)

By that definition an MMO has never existed as all of them are divided by servers.

But!

Let's say an MMO becomes unpopular and there's only one server left and at most 70 concurrent players, is the game not an MMO anymore because some games with 100 players on the same server aren't considered MMOs?

[–] yesdogishere@kbin.social -1 points 11 months ago

poeple are bored shitless with fps style multiplayer games, and after that, bored shitless of crappy lead tier mmos likes WoW, NW, GW2 etc whose endgame is really shit. Compared to Champions of Regnum or DAOC, all the lead tiers are boring as hell. Zero endgame creativity -- the only thing that makes mmos worthwhile is solid endgame RvR open pvp. If ur mmo doe not have it, then you will perish like The Day Before.

[–] InquisitiveApathy@lemm.ee 3 points 11 months ago

The number of players that determine if it's "massive" will be subjective, but there's more to the definition than just that. A CoD game isn't an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.

[–] makyo@lemmy.world 1 points 11 months ago (1 children)

Absolutely there with you. I have it on my list to try some of those '99' games on Switch. Must just be a hilarious nutty experience.

[–] 4am@lemm.ee -1 points 11 months ago (1 children)
[–] makyo@lemmy.world 1 points 11 months ago

No, you are correct, but I was responding to the comment about games with more than eight players...