this post was submitted on 14 Dec 2023
53 points (80.5% liked)

Games

32545 readers
1606 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] HeavyRaptor@lemmy.zip 1 points 11 months ago* (last edited 11 months ago) (1 children)

I don't think 3rd world countries would have the Internet infrastructure for wide spread adoption of cloud gaming. Also it's not like they were giving the games away, those were full-price titles on stadia.

Even if there was a demand for something like this you want to deploy you product first in countries with as much disposable income as possible. If people can't afford the prices how are you going to make money? (not just in the first few years, but ever) In the end someone has to pay for the servers and GPUs.

People are not saying it wasn't functional. Just not financially viable.

[โ€“] Mojojojo1993@lemmy.world 1 points 11 months ago

They don't have as good as first but they do obviously have some capacity. Plus you can use data. Obviously very expensive using data but you save not buying the console. It's still where I think Google should have pushed. America didn't want or need stadia. Same with Europe.

The games were discounted and you got free games in the paid tier. 10er a month for games. Not the worst deal.

Which is where they went wrong. They didn't get the numbers as people already had gaming units that were better and faster.. the issue