this post was submitted on 17 Dec 2023
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Dungeons and Dragons

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submitted 9 months ago* (last edited 9 months ago) by Shkshkshk@dice.camp to c/dnd@lemmy.world
 

What dnd races are required?

@dnd

I'm making a new #homebrew #dnd setting. The mistake I felt I made last time was trying to devise an orgin from whole cloth for each playable race, which wasted a TON of time and energy while also confusing my players. So, herein I wish to ask: What playable races would you miss, if you joined my table and noticed their absence?

Humans, dwarves, halflings, orcs, goblinoids, and elves will all stay, but I am not sure about all the others.

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[–] southsamurai@sh.itjust.works 4 points 9 months ago* (last edited 9 months ago)

Humans, always, unless you're doing a very specific setting to exclude them.

Elves, and dwarves are so intrinsic to the idea of fantasy role play, them not being there would flummox most players, even if they didn't want to play one.

Halflings are almost as entrenched. But you could likely get away without them and not screw with expectations as much.

Now, me personally I'm essentially forever DM. So I tend to want either a big, strong human fighter I can just go ham with, or I want to play obscure shit that never actually gets used in most groups. But even I would expect the three "core" races to be available by default in a fantasy ttrpg. Well, as playable races. I'd expect others to fight :)

In other words, you've already got a good list, so there's no need to add more