this post was submitted on 20 Dec 2023
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The games journalist debate over covering the hack is a look in the mirror

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[–] harry_balzac@lemmy.world 33 points 11 months ago (13 children)

I try to avoid reviews for games that haven't been released or aren't in an open beta. I am especially suspicious in regards to embargoes that lift less than 24 hours before the game goes on sale.

Publishing peoples' private info is bad and nobody should be encouraging others to find that info.

On the other hand, info about the games should be published. If a games journalist is willing to tow to company PR lines and withhold valuable info (to players) about games, then they should be willing to cover this. If they aren't, then they're just a fan with special access.

[–] vexikron@lemmy.zip 25 points 11 months ago* (last edited 11 months ago) (11 children)

I mean, with extremely rare exceptions, basically the entire field of 'games journalism' is just doing advertisement for the industry they are supposed to be critical of, even the opinions and culture commentary just serve to drive what is functionally a gossip generator that makes either hype or hate for whatever particular thing is worth talking about right now, and then its forgotten entirely within 72 hours. Net effect though, is more awareness thus more game purchases.

Fucking coffeezilla played a pivotal role in convicting SBF.

When has any games journalism outlet ever done a 60 minutes style actual investigative journalism about the industry? And actually exposed an issue the public was generally not aware of? When have they done anything like that instead of just reacting to someone already doing that for them on some social media site or youtube and then they just summarize it?

Fuck, I am probably being a bit hyperbolic but Christ it feels like almost all gaming journalism is basically classified ads and opinion pieces.

[–] Neato@kbin.social 9 points 11 months ago (3 children)

Yep. When the industry can cut off the only way for games journalists to reliably make money (pre-release review copies) then they are totally controlled by the industry. A real journalism industry would see one company not given a copy or blacklisted and the refuse to cover their release entirely in solidarity. Otherwise none of them can be trusted.

[–] MudMan@kbin.social 0 points 11 months ago (1 children)

There is no obligation for publishers to send early copies, although when you don't do it selectively you're sending a bad message that you have something to hide or an axe to grind, so it's pretty bad PR to handle things that way.

Plus nothing stops an outlet from still getting a copy and reviewing the game day one. With so much of today's content being live video the kind of thing you're describing is... pretty inefectual? I get that it's the stuff people remember from the old days when there were more gatekeepers and print media could be reliably delayed by months by doing that, but... yeah, that's pretty anecdotal these days. It's mostly messing with critics' free time, which isn't the best way to get them to be nice to your game, if that's what you're trying to do.

[–] Rose@lemmy.world 1 points 11 months ago* (last edited 11 months ago)

You risk losing the audience when the other outlets' reviews are up days before the game release while yours will be published a week after the game release unless really cutting corners or reviewing a short game.

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