this post was submitted on 03 Jan 2024
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[–] thisbenzingring@lemmy.sdf.org 8 points 10 months ago (10 children)

Starfield is innovated in that it took me almost 18 hours of on and off game play over a couple months before I was actually interested in it enough to actually think about it. By that point I would have normally just tossed it over to the mothball drive and never thought about it again

[–] Skua@kbin.social 6 points 10 months ago (5 children)

How'd you end up putting 18 hours in in the first place without being interested?

[–] thisbenzingring@lemmy.sdf.org 5 points 10 months ago* (last edited 10 months ago) (4 children)

I have played all the bethesda games since Morrowind (I even beat that!) except Fallout 76 or whatever it was called. I figured it had to have something going for it. I would play for an hour here and there and just be like meh. I am still kinda meh on it but at least I have some understanding of the path the main story wants to drive me in now... It's a shit story but I figured I will do the main story and see how I feel about the game. As it is, the main story is barely enough to keep me coming back. Also my friend spoiled a major plot point for me and I want to see how that comes about (main character death or something haha)

[–] Skua@kbin.social 4 points 10 months ago (2 children)

That makes sense. Glad you got something out of it in the end. I've long been a fan of the Elder Scrolls games and was cautiously optimistic about Starfield, liked the gritty but optimistic aesthetic and the idea of going out to find the little side stories that made me love the Elder Scrolls games. Looks like I might need to keep waiting a bit though

[–] ursakhiin@beehaw.org 2 points 10 months ago

I'll start this by saying I played Starfield for around 100 hours and mostly enjoyed it so you understand where I'm coming from.

Starfield has about the least compelling main story Bethesda has ever released. The main story is very short and very shallow.

The game overall has about as much content as any Bethesda game. The main reason people are calling it sparse is that content being spread out across the galaxy rather than a functionally small area.

I thought the faction quests were all enjoyable. I also think people are quick to discount how stable the game is. The stability improvements were a massive change to Creation engine. In 100 hours, I had 2 crashes. Compare that to Skyrim, which I have 2k hours in, or fallout 4 that require an unofficial patch to keep vanilla from crashing at least every 30 minutes.

Ultimately, Starfield seems to lean more into people who will talk to everybody than it does people who want to be guided. For the guided, there's probably about 30 hours of content. For the explorers, there's probably closer to 150 hours plus the shallower radiant stuff. I'm not in love with the main story or the perks system and I definitely don't think the game provided the industry with any innovations, but I don't feel like I wasted my money even a little.

My suggestion to anybody would be once you can ignore the main quest, do everything else first. The main quest doesn't enhance gameplay or the universe in any real way.

[–] thisbenzingring@lemmy.sdf.org 2 points 10 months ago

From what I can tell, it's difficult to actually make a choice in Starfield. It's like you can do something or choose not to but any shades of choice are very dim.

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