this post was submitted on 12 Jan 2024
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Wait, people are still using Unity after they clearly demonstrated they'll fuck you on a whim? Honestly, seems like everyone's been given a fair warning about dealing with these scumbags. I get migrating a codebase is a motherfucker, and sometimes it is even easier to redevelop much or all of the project. But again, if you're renting retail space from someone who is a psychopath, bipolar, and an arsonist (Unity in this case), and they might burn your shop down at any moment, sometimes you gotta move!
I've said it before, and I'll say it again: when a company does something that shows it doesn’t have its customers’ best interests in mind, it's imperative that it be immediately and wholly abandoned.
Companies have long since learned that we'll ignore major red flags for the sake of convenience, and at this point they're not even trying to hide the flags - they're proudly flying them and laughing as we continue to give them business.
This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.
Oh come on! They're software developers! The code they wrote three years ago is total shit and you (we) know it, haha.
Take the time to learn something new, today. It's practically what makes a software developer a software developer. If you're not learning a new language, engine, or technique pretty regularly you're going to have a hard time (eventually).
The reason why software developers reinvent the wheel so often is because we know that the old wheel is garbage. It at least, the way we used it was. After being a software dev for a few decades, looking at your old code should always give you a feeling of, "I could've done that better."