this post was submitted on 14 Jan 2024
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Screens keep getting faster. Can you even tell? | CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wo...::CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wonder how we ever put up with ‘only’ 240Hz displays?

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[–] DosDude@retrolemmy.com 9 points 10 months ago (1 children)

Alright. I didn't know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.

[–] VindictiveJudge@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.