this post was submitted on 14 Jan 2024
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Alright. I didn't know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.
More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.