this post was submitted on 16 Jan 2024
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] thejml@lemm.ee 3 points 10 months ago (1 children)

For this to work it would have to be like, hourly or minutely billing. This takes care of the multiple games issue as you’ll likely never play more than one at a time and don’t pay for the time you don’t play it that month. You can try a game for a few days or a week and stop playing and also stop paying. You can try some indie games because you’d only be spending $0.05/hr or something.

Or you just have to include a whole library of games like Game Pass or access to all of Steam or something which would allow you to hop games yet not own them.

I’d still want to be able buy games I intend on playing for years (like Skyrim or Civ or City Skylines). So maybe a “rent to own” scheme would be cool.

[–] lolcatnip@reddthat.com 2 points 10 months ago (1 children)

I wish rent-to-own was a more common model. Unfortunately the only examples I know of in real life involve customers paying several times the retail cost of the items they rent before they actually own them.

What I'd really like to see is a system that keeps rental and purchase prices roughly where they are, except that once you've paid rental fees equal to the purchase price, it counts as a purchase. That would relieve me of having to guess whether I'll be using something enough to buy it, and I doubt it would hurt seller's profits.

[–] Kiloee@discuss.tchncs.de 1 points 10 months ago

For digital goods you would be right about sellers profits (to a degree, discarding the minuscule amount of interest the money of your purchase could accrue), for physical the use does degrade the worth faster so the seller would loose out.