this post was submitted on 17 Jan 2024
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Gamers says CEOs need to get comfortable not having a subscription model for their sales to take off.
We’re lucky that Ubisoft doesn’t make any good games.
R* and T2 rubbing their hands...
Actually I think Ubisoft unfortunately has some bangers in its back catalog.
Steep is by far and away the best backcountry skiing/snowboarding simulator (shreddders is better in the mechanics of snowboarding, but steep is better at being a giant winter playground).
Ghost Recon Wildlands looks awesome especially with the first person mod (though I would probably find the politics of the game insufferable)
Both these games are extremely detailed games, with massive open worlds and are generally fairly critically acclaimed at least at this point (not sure about release). These games sell for chump change now though. Steep regularly goes for $3 which is insane when you think about the fact that there isn’t a Steep 2 nor really any rivals other than Shredders (Riders Republic just isn’t focused on winter sports). Ghost Recon Wildlands sells for $7 which I guess is fair but still seems like underselling the game.
My point is that Ubisoft being attached to games actually reduces their value by quite a bit. If Steep had been made by an indie studio it would still be selling at $10 or more, it is a stunningly big game and nothing else comes close.
Oh yeah and Riders Republic, the game Ubisoft is/was trying to draw in a bunch of more casual players into a unified multiplayer sports game, has apparently really fun gameplay (though arcade-y for sure) but has a 45 MINUTE NON-OPTIONAL TUTORIAL YOU CAN’T SKIP. For a casual, multiplayer open world sports game….
It is hilarious how much value Ubisoft destroys in just being associated with products. They are the opposite of a business, they take valuable things and destroy their value to consumers. Some of the games they make could easily sell for premium prices way into the future but Ubisoft undermines the value of their games so much that they end up trying to sell these massive games, with huge open worlds carefully made through countless hours for chump change because everybody hates Ubisoft.
edit I forgot about Anno 1800, a momentously big city building game that is extremely critically acclaimed already being sold on sale for $12, that shit is bonkers. Any other dev and that game would never have to come below $20 until there was a sequel.