this post was submitted on 18 Jan 2024
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Baldur's Gate 3 is incredibly detailed in combat though, so much so that it takes sometime to wrap your head around it. I'm addition to pushing and jumping, which both sound so simple but have a huge effect on gameplay, there's also environmental things that you just don't think of because in other games in the genre it isn't an option. As an example, there's a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.
So you're right that character building may be better in Pathfinder - I really do love casting touch spells through weapons, it's great - the combat in Baldur's Gate 3 is far more interactive and dynamic. It's also way more accessible.
Either is a good choice, but I give the edge to Baldur's Gate 3 because, well, every single line is voice acted and motion captured, and the freedom you get in the story is astounding. It's such a profound improvement, a night and day difference from the basically everything else in the genre.
I agree, they also solved the "everything is on fire" problem that Divinity had with its element interactions. And it is what I hope the most Owlcat takes inspiration from.
It still feels like the game is lacking in the combat diversity department compared to Pathfinder. From the way you buff characters before a dungeon/combat to how you can specialise your characters. Some of it may just be product of how Pathfinder and D&D 5ed are, and some of it may be a product of trying to make it more accessible as you put it, at the cost of choice and complexity.
Yeah, never got to fight that boss. Started (and ended) the combat by eldritch blasting the poor baby over the edge into the abyss when I first saw it.
No doubt BG3 is a better game for the general gaming crowd, but if combat and complex character building is your jam, I'd say Pathfinder might be a more enjoyable game.
I think it's simpler character creation-wise because DND has gotten simpler in the same area, definitely seems much less complex than before.
Wrath is going to be my favourite for a very long time I suspect because of the Lich thing. I've always wanted that since playing DND games as a kid and it's the only game that allowed it. Then it went above and beyond, I could reanimate almost anything, it was great.
Lich seems like they have some cool unique options for them. Did you go with all the undead companions?
So far only done Azata and Aeon runs, been thinking about doing a more evil mythic path later in the year when I got time.
Oh yeah, you've got to go full chaotic evil for the lich. I revived Staunton Vane (it's been a while now, that's the dwarf with the tragic backstory who works for evil woman whose name I've forgotten I believe) as an undead, I had a few lich only companions who were undead (they don't talk much though, most of them whine about being controlled if I remember right), my city was dark and almost desolate, filled almost entirely with undead subjects. My councillors, the ones still alive, were a bit terrified and hopeless. By the end my Lich was so good at supporting the undead characters that I started to just go with a full undead party. Poor enemies must've been terrified.
It was incredibly macabre and grim, of course, but it was so damn cool.