this post was submitted on 20 Jan 2024
29 points (83.7% liked)
PC Gaming
8536 readers
736 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Pie in the sky idea, but anti-cheat feels like something that should be built in to OSs as part of anti-malware. So instead of game devs inventing their own invasive anti-cheats chock full of kernel-level vulnerabilities, you build the kernel-level parts into the kernels and then applications can request assurances such as: don’t allow my program to be debugged, patched, don’t allow anything with these checksums to run or these kernel APIs to be used. The things kernel-level anti-cheat software are supposed to do can absolutely be useful in a wider security context, but it’s hard to trust those building them because they compromise security in another way or are believed to be using them for malicious purposes as well.
this is actually a pretty based idea