this post was submitted on 27 Nov 2023
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No one is arguing this point.
You're making an assumption, an incorrect assumption, and you're arguing a strawman.
As someone whose career was software development, and who worked on critical mission devices, I'm aware of the importance of the software working properly, and I still stand by my point.
Nothing you described would cause failure when the vehicles parked and not being driven, just because you're using the onboard computer.
Hell, even when driven, having the passenger watching Netflix movie on the monitor will not cause the vehicle to crash and kill them (notice I said passenger, not driver).
Or are you also advocating the removal of any graphic map displays and GPS, bluetooth music software, etc., that's are in computerized vehicles as well, and which is actually using when the vehicle is driven?
Cars are already computerized. What you are arguing for hasn't been a case for many years.
Before you go, I'd love to hear your opinion on the last point I made, about cars already being computerized and having features for many years, that you would deem as being hazardous to have?
I have already addressed that point twice. Why do you keep ignoring it? Some improvements are good.
I understand the game can be played only while parked. But guess what? That software is in the car all the time. It's another place there could be a bug that allows access to vital systems. It's another place where there could be some weird interaction with other systems in unintended ways.
I don't understand why you keep ignoring that point. A software developer should understand the issue better than most people. I've given example after example of why we should be careful about what we put in cars and weigh the benefits against the risks. You refuse to acknowledge that there might even be an issue.
I can only hope when this shit fails, it doesn't kill me.
Noticed you ignored my whole point of cars already being computerized for many years, and my question to you ....