Not really sure what to do about this situation. I have a group that meets monthly. We do a lot of roleplay, but a few of my players are very into being OP at combat. They want to build their characters the strongest and the best. So I alternatively get requests to both break rules and strictly apply rules so they'll get advantages. They've also said they want deadly combat.
Not really sure how to handle this since their requests swing back and forth between RAW and not RAW. I'm finding myself saying "I want to follow RAW here" one day and then "I don't want to follow RAW that closely" the other day. They are in many ways kind of ruining combat for themselves as we aren't a wargaming table. We also have so little playtime I can't devote an hour or more getting into wargaming combat with them. It wouldn't be fun for a few of the other players (or for me) to devote our sessions almost entirely to combat and we usually have a few combats to get through.
As DM I feel pressured to be the cool DM and meet their expectations, but I'm also getting frustrated by the constant asks that boil down to wanting to be the most OP. I get the want, but it's getting to the point where we are having a running issue where the OP players don't want other players to do things for RP reasons and I haven't figured how to have this talk to halt the OP train here. The OP players basically want to enter combat, always hit with their attacks, have the max possible attacks and crits, never get hit back, just have the enemy stand there and take damage. Which is obviously a problem as that's terrible and boring combat.
The players in question are great people. They do roleplay, assist other players and contribute OOC. They do also agree it's my decision to run the game how I want. I'm just not sure how to express to them they need to slow their roll in trying to be a level 20 god at level 3.
It seems like from this comment and your post that your players just want to spend the session roleplay their characters doing super op stuff and are not super interested in balanced combat or deep character progression despite what they may say. I thunk would good to talk to them about what you've mentioned in the post and how it makes things hard on you as a DM. A couple solutions id maybe propose are agreeing to follow raw for the time and not make any rule changes in session and let you run the kind of campaign you want to see if they enjoy a more traditional DND experience. Alternatively maybe that's not what they are looking for and if y'all have limited amount of time to play every week maybe a different system besides dnd would be more fun and easier for everyone including you. Ive tried monster of the week and blades in the dark with players similar to yours and found that while they weren't like the most balanced experiences it was a lot easier to do a quick session where everyone felt like they did cool shit and I didnt have to spend sessions checking rules or trying to tell someone the silly thing they wanted to do wouldnt be possible because of bonus actions or lack of feat. Most important things is everyone has fun including you OP! Hope it all works out!
That's a good point. I know they said they want deadly combat, but one has also said they hate when the enemy is hard to hit and they're not doing damage/having their damage mitigated. I think it probably is just about doing cool stuff and big damage and they're not wording it well.
The group is specifically to run an AL so we won't be switching systems. But I do think I have to think about how important the balance is to me (I'm not really sure, I'm mostly just here because the constant requests to be more OP are getting to me lol).
Thanks for the insights.