this post was submitted on 10 Feb 2024
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[–] Stalinwolf@lemmy.ca 87 points 9 months ago* (last edited 9 months ago) (28 children)

I love Bethesda, but putting TES6 on the back burner to make Starfield for eight years was an idiotic decision. They also took the wrong lesson from Skyrim, believing that streamlining the game through stripping of features was the reason for its success. They've done this same with each successive game since, and each has been more poorly received than the last. Go back to your roots and make a good, deep Elder Scrolls game. Continue to leave the shitty +5 modifier leveling system out, but at the very least restore attributes and birthsigns. Restore spellmaking. STOP FUCKING IT UP. You're on your last strike here and I don't have a lot of faith that you're going to make the right call.

[–] HipsterTenZero@dormi.zone 42 points 9 months ago (7 children)

Hard disagree that taking the chance on a new IP was a bad call. It didn't work out, but more of the same thing forever would be worse.

[–] RealFknNito@lemmy.world 11 points 9 months ago (4 children)

New IP would have been fine if they didn't drag Gamebryo's corpse into it, as well as the worst part of Fallout 4's perks, "+5% pistol damage at night" and adding requirements onto those like it made them special. Almost every RPG part of this game is bland and uninteresting and it's so fucking unfortunate. Star Citizen might be taking a dozen years to complete but at least they're using Unreal Engine and actually adding some fucking depth to their shit.

[–] zaphod@feddit.de 3 points 9 months ago (1 children)

Did Star Citizen change engine? I thought they used a modified CryEngine. Just checked, they now use Lumberyard, which is based on CryEngine.

[–] RealFknNito@lemmy.world 1 points 9 months ago (1 children)

Wait, really? I would have bet real money on it being UE4. Whelp, my mistake.

[–] zaphod@feddit.de 1 points 9 months ago (1 children)

I'm pretty sure UE4 wasn't even close to being released when Star Citizen started, and changing engine is a good way of wasting a lot of time.

[–] RealFknNito@lemmy.world 2 points 9 months ago

UE4 released in 2014 and Star Citizen started releasing modules in 2013, so pretty close actually.

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