this post was submitted on 14 Aug 2023
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Gaming
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I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.
The GPU of the series S is simply a lot worse, socutting quality by a bit won't cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.
Why would you load a texture twice in memory? Especially if it's for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram...
He didn't say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren't near to each other.