this post was submitted on 22 Feb 2024
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[–] fartsparkles@sh.itjust.works 38 points 8 months ago (4 children)

If they pull this off like Bethesda did all those years ago with Morrowind, BG3 could become an eternal classic. Thank goodness they stood up to the plate given Bethesda’s abysmal fall from grace.

[–] ILikeBoobies@lemmy.ca 9 points 8 months ago* (last edited 8 months ago)

It will likely be the same as Divinity

Which if you play DnD online your group should have

[–] Lmaydev@programming.dev 6 points 8 months ago (1 children)

It blows my mind that mod support isn't a top, day 1 priority.

It massively increases the replayability and longevity of a game.

You also get bug fixes for free from the community.

[–] HuntressHimbo@lemm.ee 2 points 8 months ago (1 children)

Making a game mod friendly is a pretty challenging task IMO. I understand why its not a priority for day 1 because first it adds no value on day 1 generally, since it takes time for people to play and then design and implement mods. Second, if your game is barely getting over the finish line, as many AAA games lately seem to be, then you should probably have allocated those resources to making sure basic functioning is good before you add mods.

[–] Lmaydev@programming.dev 1 points 8 months ago

The engines often have most of the features already as they are used by the team when making the game.

Level, quest etc. creation isn't generally done in code. So it's likely there's already tooling to achieve this.

Scripting of some sort is also often used by the engines to prevent the need for full rebuilds when changing things beyond the core engine components.

[–] FenrirIII@lemmy.world 2 points 8 months ago

BG3 really needs a "With fewer shitty puzzles and traps" edition for the main campaign.