this post was submitted on 28 Feb 2024
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Gaming
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asdfasdfsadfasfasdfFor me personally I've never liked combining hard challenges with infrequent saves. I don't mind things to be hard if I'm allowed to get right back to the same spot after, but I don't like having to get back to the hard thing from far away just to try again.
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asdfasdfsadfasfasdfI'm in the same boat: Hollow Knight frustrated me so much that I never finished it, even though I really liked the lore and the world and the non-boss fights. Celeste on the other hand might be even "harder", but as you respawn on every screen literally instantly, you can fail and retry hard parts a hundred times until you make it.
Oh that's good to know! That's another one I still haven't played, but this is a strong recommendation.
Not that my opinion matters any more than the next person's, but I also can't recommend Celeste enough.
It does so many things so very right.
The pure gameplay is crisp and responsive platforming.
Like any good platfmorer it has some specific mechanics that make it unique, but every one is intuitive enough to pick up easily enough. I have heard it called something like "the hardest platformer that everyone can finish."
And it is true. I could never finish some of the harder SMB levels but I never got too frustrated with Celeste.
And if I were, there would have been accessibility options to make the game more approachable.
But it also caters to the hardcore crowd with completely optional collectibles that are organically included into the gorgeous level design.
It is speedrunnable for those folks.
And as if that wasn't enough to make a good platformer it also tells a heartwarming story supported by a beautiful soundtrack.
Sorry I am rambling, but Celeste is fucking awesome.
Thanks for the ramble!
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