this post was submitted on 11 Mar 2024
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I'm not sure why you're getting downvoted here...
But I would honestly say that the only things I liked about Starfield are the things you're kind of dismissing. The story and ambiance pieces worked really well, and I ONLY wanted that part.
Every time I had to do anything space travel, combat, space combat, or inventory management, I died inside.
I also felt like the cities and locations were tiny and didn't feel lived in or real. Basically the immersiveness of the game which thrives on immersion was not handled well so I was left with a terrible shooter.
Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don't make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.
Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don't need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to 'get more joy out of discovering ones with things on it' and just.. it was astoundingly average and competes for the worst Bethesda game against 76.
Bethesda excels at world building and it was disastrous to watch them fail at that.
Yup. I agree with all of that. It was very disjointed at every stage.
Then let us raise our glasses in agreement and hope Cloud Imperium can make Star Citizen as well as they hoped.