this post was submitted on 23 Mar 2024
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[–] GrymEdm@lemmy.world 27 points 7 months ago* (last edited 7 months ago) (3 children)

Swen describes how relieved his team was that they weren't going to be doing more Baldur's Gate, and even in BG3 development they talked about the difficulties of making 5E DnD work in a video game past 12th level. Larian clearly gave all they had for 6 years of development and they didn't chop it into DLC the way a lot of studios would have. In my mind it's like BG3 launched in "Game of the Year Complete Edition" with all DLC included.

Part of what made BG3 special was how excited the team was about working on it. I'm actually happy to hear they aren't going to try and force more content. I'm looking forward to seeing what they make with the ideas they're excited about next.

[–] givesomefucks@lemmy.world 13 points 7 months ago

I mean, a lot of pc players bought it when it was just act 1.

I got more enjoyment playing that over and over than I did all of Diablo IV, so it was more like one huge DLC for us just getting the rest of the game.

I could 100% see some other studios making act 1 the base game then selling each next act as DLC.

[–] snooggums@midwest.social 10 points 7 months ago

the difficulties of making 5E DnD work in a video game past 12th level.

Making the tabletop game work past 12th level is a slog too!

Larian did a great job of making levels 1-12 work better in a video game than they do on a tabletop, and I say that having enjoyed playing on the tabletop when 5e was released. BG3 got the group back together after I got a bit burnt out DMing a tabletop campaign.

[–] TacticsConsort@yiffit.net 6 points 7 months ago

Difficulties of making 5e DnD work in a video game beyond 12th level

BG3 might have missed the mark for me in the end, but God Damn do I feel that one. Full respect to them for managing to make such a good game even when working from such a flawed base