this post was submitted on 27 Mar 2024
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An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.

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[–] MossyFeathers@pawb.social 2 points 7 months ago (1 children)

Because Maya is the industry standard and while Blender and Maya are very similar, they aren't identical.

[–] JackGreenEarth@lemm.ee 3 points 7 months ago (2 children)

I thought Blender was the standard. I always thought of it as the only instance when the FOSS tool was the standard.

[–] sunbeam60@lemmy.one 2 points 7 months ago

Every single team I’ve worked in that needed a 3D creation tool has been on Maya. Certainly in the games industry it’s the 99.99% standard.

[–] Eldritch@lemmy.world 1 points 7 months ago

Never has been. It's slowly making inroads for things like previs on movies. But it's not a standard in vfx workflow etc. Despite being pretty usable. Standard issues apply. They already have a workflow and are loathe to change it if it works for them. Often open source is perceived not to have much support behind it like a commercial product would. (Why companies like Red hat exist) And most people aren't trained in it. Though that's a catch 22 that will likely work itself out over time.