this post was submitted on 02 Apr 2024
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[–] SirDankbud@lemmy.ca 11 points 7 months ago (25 children)

This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.

Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.

[–] TheDubz87@lemmy.world 14 points 7 months ago (9 children)

While occasionally I wish I could save scum when I make a mistake, I've gotten through rough patches. I will say the performance is lacking sometimes, hopefully that will iron out in time. One save file can be a pain, but you can rebuild your character in any way you'd like throughout the game, and there is NG+. But I have 10 wake stones and 20+ ferry stones. They aren't THAT limited without buying them. This just encourages me to explore more and think about my combat a little more thoroughly. I've run the same roads over 10 times and I'll still find a new path to a seekers medallion or a cave I hadn't gone through on the 11th time. I've only used 1 wakestone and that was because I fell a half a mile and ended up somewhere I hadn't explored yet.

The game is not bad, it's just built different. GOTY? I don't know about that yet. But to be 'disappointed' that a game you didn't like is selling well is nonsense. The micros are irrelevant as far as I can see with the stockpile of those items I have, and while I don't like the idea of them being slid in there, it's not predatory like lootboxes in some games.

[–] SirDankbud@lemmy.ca -1 points 7 months ago (1 children)

I appreciate the reasoned response. Maybe by the end of the game the pay items don't feel limited, but they did in the first 20 hours I played before returning it.

If I was disappointed solely at the sales compared to my dislike then you're right to think its nonsense. What I'm disappointed in is a business I have loyally and regularly purchased from for over 30 years compromising their product and making it worse to try and fleece more money. I also worry deeply that the game selling well despite the flak means every major developer will find their own way to follow suit and refine the tactic until it becomes the norm.

[–] fushuan@lemm.ee 4 points 7 months ago

The game is designed so they feel like a limited resource, so that you don't rely on them. The game is so much more enjoyable when both wakestones and ferrystones are a limited resource, you learn of carts, having to get away from the cart when fighting goblins in the way, fighting accordingly and avoiding npc deaths... Of course they felt limited in the first 20 hours, they are supposed to be a precious resource.

Revivas and teleports on key moments feel way better than having them around, honestly.

I don't really get how you are disappointed in Capcom about the mtx, when is not something new at all about their products to offer mtx revivals and such. You can be against it of course but to be disappointed because it's something new? It's not.

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