this post was submitted on 04 Apr 2024
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Linux Gaming

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[–] Vendul@feddit.de 41 points 7 months ago (3 children)

Developers? Publishers are the problem.

[–] tabular@lemmy.world 27 points 7 months ago* (last edited 7 months ago) (1 children)

Publishers? Shareholders are the problem. If any involved can make a change then we should do that. I can't talk of publishers but I can speak dev.

If many of us refused towrite code unless it will be shared under an open source/free software license then publushers would have no choice but to let people self host. Sadly school doesn't appear to teach programmers ethics of software, specifically flsoftware freedomn

[–] BURN@lemmy.world 0 points 7 months ago (1 children)

Oh they teach it, most people (honestly including myself), just don’t care.

I really couldn’t give a shit what license code I write for work is under.

[–] tabular@lemmy.world 1 points 7 months ago (1 children)
[–] Para_lyzed@lemmy.world 3 points 7 months ago

University. Cyberethics is a required course where I graduated from, and it goes deep into open source licensing and the free software movement. I can tell you from experience presenting on open source licensing and the free software movement during that class that almost no one in the class gave a shit about it. It was quite sad to see so many people uninterested in a topic I'm so passionate about, especially because these are the types of people who would go on to be my coworkers.

The fact of the matter is that most people (including programmers) will never care about it, simply because they refuse to understand how important it is or how they can make money from it. It seems to me that people just want to conform to the systems that already exist (copyright and proprietary software) instead of challenging and changing the way we view, write, and interact with software.

But of course, that only really applies to students who graduate with a Bachelor's in CS, and likely doesn't apply to every university. The layperson still has absolutely no idea what "open source" even means or why it is important. In fact, the layperson is often brainwashed into thinking that the best thing for enterprises is the best thing for them, so in all likelihood most people would rather fight for copyright than against it, even if they had been informed on open source licensing and the free software movement. US businesses do a damn good job of brainwashing their consumers into echoing their views.

[–] ampersandrew@lemmy.world 12 points 7 months ago (1 children)

Plenty of games without publishers are designed to destroy themselves in this exact way, because there's money in it.

[–] laughterlaughter@lemmy.world 13 points 7 months ago (1 children)

In that case, the developers are the publishers.

[–] ampersandrew@lemmy.world 0 points 7 months ago (1 children)

Then why make the distinction when A can often be B? People like to paint a picture of the little guy being bullied by the big guy into making a decision that players didn't like, but we've seen plenty of times that developers will be the ones making the decisions we didn't like. If there's an incentive to do the bad thing, developers will do it without being told to.

[–] laughterlaughter@lemmy.world 10 points 7 months ago* (last edited 7 months ago) (1 children)

That's a strawman argument, sorry. You're arguing as if all developers are publishers. You just said it "A can often be B," but A is not always B.

Publishers do this bullshit. Period. And in small shops, developers are the publishers, sure. But when they make those decisions, they don't make them in their roles of developers. They do so in their roles of publishers. And also, not all publishers and not all developers-turned-publishers are dicks.

But I understand what you're saying. When they are dicks, they are dicks.

[–] ampersandrew@lemmy.world -1 points 7 months ago (1 children)

Developers can and have made this decision on their own even when they've got a publisher, because publishing deals come in all sizes, and online connection requirements that inevitably lead to a game's death are pervasive in the industry right now.

[–] laughterlaughter@lemmy.world 0 points 7 months ago (1 children)

No, not really. You just said it, man. "Publishing deals come in all sizes." Publishing. Publishing. So, it's the publishers who make those decisions. Not developers. That developers must accept them is one thing. But the publishers made the decision.

[–] ampersandrew@lemmy.world 0 points 7 months ago (1 children)

All sizes meaning that those deals also come with the absence of that decision, leaving it up to the developers.

[–] laughterlaughter@lemmy.world 0 points 7 months ago (1 children)

If developers make those decisions, then they're the publishers.

Are we going to continue going round this circle?

[–] ampersandrew@lemmy.world 0 points 7 months ago (1 children)

No, because your axiom is false, and I'm not going to argue with that.

[–] laughterlaughter@lemmy.world 0 points 7 months ago

It is not false, but if that's what you want to believe, go ahead. Have a nice day.

[–] Rose@lemmy.world 1 points 7 months ago

The developers willingly entrust publishers to make those decisions.