this post was submitted on 05 Apr 2024
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Technology

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[–] Kostyeah@lemmy.ca 100 points 7 months ago (35 children)

What a garbage article lol. The only two arguments I can pick out are 1. Old steam games haven't been updated to work on macOS and 2. Some games require 3rd party launchers. I think the author was just angry that his mac dropped support for a 20 year old game.

[–] PotatoesFall@discuss.tchncs.de 25 points 7 months ago (30 children)

Agreed, shitty read. The 30% cut is crazy high though, and IMO the best point the article has. Steam DOES have a monopoly and that's inherently bad

[–] Kid_Thunder@kbin.social 31 points 7 months ago (3 children)

A 30% cut for steam games sold on steam and a 0% cut for steam keys sold by the publisher wherever they want with the caveat that they must give steam users the same sales at around the same time. They get their games hosted on Steam's industry best CDN, a page with support for images and videos, an API with features users like, workshop API for mod hosting and delivery, and other SteamWorks API stuff for stuff like multiplayer, patch management without charging a fee for it, forum hosting to hit the highlights. Pretty much all of that drives engagement and is mostly turn-key though you do have to programmatically interact with their API when it makes sense.

Steam provides a lot of benefit for a 30% cut of what is sold on their store front and a lot more benefit for getting all of the above for a 0% cut if they sell steam keys outside of steam.

[–] dubyakay@lemmy.ca 7 points 7 months ago

Don't forget steam hosting ranking ladders as well!

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