this post was submitted on 14 Apr 2024
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I'm not a fan of Bethesda in the slightest anymore, and this drives it home for me. I get that they want to update their game, good on them for updating an old game. But they release broken games that need mods to become playable. If they want to keep that ecosystem they need to quit, "breaking userspace" so to speak.
Usually this doesn't break the mods that fix bugs. That's almost always data changes.
It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.
Or, hear me out, Bethesda could add parts of the Script Extender to their actual releases, so people wouldn't need SK/FOSE for every meaningful mod
Despite you feeling like they NEED mods to be playable, the vast majority of people play Bethesda games with no mods whatsoever, most on platforms that aren’t even capable of open modding. If you wonder why Bethesda is lukewarm on mods in recent years, look no further than this sentiment.
Why on earth would Bethesda not want to cater to this unprofitable, demanding & entitled crowd of out-of-touch nerds who think everyone tweaks everything to hell before even trying it? I’m at a total loss.
They make broken games. You can stand up for "It just works" Todd as much as you want. He's not going to give you a special corporate shill badge and pat you on the head.
I’m not defending them for making broken games. I’m stating a simple fact which is that most people play them as is, and patching years after release is a good thing that should be encouraged.
I’m also saying that people who use lots of mods are fickle and when they have this attitude, aren’t worth supporting at all.