this post was submitted on 16 Apr 2024
130 points (93.9% liked)
Technology
59358 readers
4018 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean, the most that Nintendo would do is send a cease and desist...
I doubt they would go straight to filing court documents. The cease and desist is meant to save time and costs for them and even then they still haven't officially filed anything in court.
But I understand not even wanting to get on the radar of a big corporation like that.
IIRC Nintendo is notorious for pressing charges against copyright infringements.
Right. But there is no copyright infringement in an NES emulator, as long as no copyrighted games are distributed.
Emulation itself is not copyright infringement.
~~The recent issue with the Switch emulator was that they were distributing encryption keys along with the emulator. That wasn't a copyright issue (encryption keys are not expression, therefore not copyrightable) but a CFAA issue.~~ See other comments.
None of that applies to the NES.
Yuzu didn't distribute keys. You had to obtain them yourself. The problems were that:
Note that I don't actually know for sure. This is just what I saw online.
Using leaked source code or binary firmware blobs are other common reasons emulators can violate copyright. I don't know if this emulator did any of those.
I highly doubt it. The NES has been completely reverse engineered for decades, there really isn't any reason to use proprietary code for an emulator for it.
The NES is the most basic possible architecture you could imagine. There's no source code to be leaked here, there's nothing you would even call a BIOS.