this post was submitted on 17 Apr 2024
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Something you need to unlearn if your Fallout experience is primarily from FNV is that the quest design in FO4 is far more linear. The designers of FNV did a lot of work to ensure that you could complete basically any quest in lots of different ways, including talking, crafting, thinking, or sneaking to avoid combat. The design of FO4 follows the FO3 school of thought, which is more "this is a game about fighting stuff, you're going to have to fight stuff"