this post was submitted on 06 Jun 2024
17 points (87.0% liked)

Dungeons and Dragons

10877 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

One if my players wants to make a character that's all about beig a master chef. I was wondering if anyone has suggestions on how to do that. He found a custom cook class online, but it's very convoluted and not beginner (which we all are) friendly. Now we're thinking how we could just take a normal magical class and (quite literally) flavor its abilities (having verbal components food-related maybe replace certain material components with, like, truffles and caviar or whatever).

I'd also be open to give him one or two fitting special abilities that could be useful under certain conditions, as long as it's still balanced, or use feets or something. Does anybody have ideas and suggestions?

you are viewing a single comment's thread
view the rest of the comments
[–] Rednax@lemmy.world 1 points 3 months ago

I would drop any reflavouring in favour of making it fun to be a cook outside of combat.

What does his character want to achieve? And what are his ideals? Then try to give him objectives to work towards.

For example: his goal might be to find a fabled ingredient. You can then drop hints on where to find it. Or he might want to be the most renowned chef in the world, after which you insert a cooking competition that requires special ingredients (that just so happens to be found in the same dungeon the party was supposed to head to anyway).

As for examples on ideals: Feed anyone that is hungry (without harming them via the food). Try to cook/eat anything (causing them to want to hunt/gsther stuff. Never use your hands to fight, to keep them clean for cooking (might need some reflavouring of abilities).

These examples make, that his cooking gives his character a reason to do things, rather then just be the thing he does.

Neither of you will remember how many dice were used to slay that monster. But the memory of how his character sliced up the monster for ingredients, only for some treasure or quest item to pop out of the belly, will certainly remain.