this post was submitted on 13 Jun 2024
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That 30% cut is also done on the Xbox and Playstation stores. I would assume Nintendo does the same thing.
It also sounds like Valve's price parity agreement only applies to Steam keys. So, if a developer or publisher wanted to provide the game through their own storefront or on another third-party platform then they could charge whatever they wanted.
As for the 30% cut being excessive, I don't know if it is or not, but storing data at the scale that Valve does costs a lot of money, not to mention the costs associated with ensuring the data's integrity and distributing the data to their users all over the world at reasonable speeds. In all likelihood they are running multiple data centers on multiple continents with 100s of petabytes of storage each with some extremely high speed networking within the individual data centers, between the data centers, and out to the wider internet. Data hosting, especially for global availability, is damn expensive.
As I mentioned in another thread, if their running costs were close to the revenues they make then their owner wouldn't be a multiple yachts owning billionaire.
Their cut is a %, which means that as games become more expensive they make more money. But their running costs actually go down as they improve their tech and code.
An internal memo was made public and they make more revenue per employee than Microsoft.
We're overpaying for games but people just got used to it.