this post was submitted on 25 Aug 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


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[–] boonhet@lemm.ee 77 points 1 year ago (2 children)

The more freedom and content you have in a game, the more surface for bugs.

[–] TwilightVulpine@kbin.social 20 points 1 year ago (1 children)

Yup. There is a lot different objects and effects that can interact with each other in unique ways. It's only expected that there will be a lot of edge cases.

[–] orbitz@lemmy.ca 7 points 1 year ago

Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I'm programming terms it's the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn't run into a quarter of the bugs they post (even a quarter is high) but someone will and it's awesome they are being patched.

Personally I've played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I'm sure others aren't as lucky but even 10000 bugs isn't bad when it's a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn't find will come up.

[–] lolcatnip@reddthat.com 16 points 1 year ago* (last edited 1 year ago) (1 children)

Not just games, but any kind of software. That's part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.

[–] boonhet@lemm.ee 2 points 1 year ago

Tell me about it, I'm a backend developer. If I write something, it's going to be accessible via an HTTP request or CLI lol

Now I've also been given a project that's got backend and frontend code all mangled together (Electron client with local API because reasons) and my first order of business is to see if they'll let me hire a good frontend dev to help me decouple everything so I can go back to doing zero UI work.